The only race available to play (at least, at the beginning) is Human. Why? Simple answer: how many Half-Orcs do you know in your day-to-day lives? That’s why. It’s entirely possible your characters will be able to mutate over time though, so don’t despair. If you absolutely, positively can’t stand playing a human and getting bonus skill points and a bonus feat, then stick it out; eventually, if you play your character, you’ll have the option to become something inhuman.

In the future, as additional races become available (if they become available), they will be added to this page.

Gender and Sexuality

Sexuality is an inborn condition that makes itself known after the start of puberty and this is a world with a growing level of ambient magic. As has already been discussed, this magic can cause general mutations among the “standard” genetics of the populations. Therefor, without any rules penalty or bonus, anyone can play any gender and/or sexuality; a gender of male, female or anything in between with a sexuality of whatever you want it to be. Gay, straight, bi- or pansexual, none of it matters in terms of the rules and, as such, if it’s important to your character, make it so. However! This is not a sexual game and, as a result, not an excuse to play through your kinks, perversions and fetishes. I honestly don’t care if you play a person with a male body and female genitalia who is only physically interested in women. That kind of inborn conflict might add to the character and story in amazing ways. However, your character MUST have more depth than just “lesbian vagina-boy” or the character will be revoked. If I wanted to use the Book of Erotic Fantasy in this, I wouldn’t have set the game up to be so dark.


Ahhh, yes, that old D&D problem. The one mechanic that bad players ignore and good players are trapped by.

Player 1: “My paladin jumps into the lava pool to save the child!”
DM: “You both die.”
Player 1: “That’s not fair!”
DM: “You didn’t have to commit suicide.”
Player 1: “I was saving a child!”
DM: “A child who was already dead. Are you telling me your character would kill himself over a child’s death he couldn’t prevent?”
Player 1: “He’s lawful good!”

Yeah. See, there’s a problem there. Did you notice it? No? Well, how about this one:

Player 3: “My sorcerer throws a fireball at the orphanage.”
Player 2: “What the hell are you doing?! We’re trying to sneak in!”
Player 3: “Well, my character wanted to kill those orphans!”
Player 2: “Why?! They didn’t do anything to him!”
Player 3: “Hello! He’s chaotic evil!”

And what about this next one?

Player 3: “My sorcerer throws a fireball at the orphanage.”
Player 2: “What the hell are you doing?! We’re trying to sneak in!”
Player 3: “Well, my character wanted to kill those orphans!”
Player 2: “Why?! They didn’t do anything to him!”
Player 3: “Hello! He’s true neutral!

First off, let me just say no. No no. NO.

Good. Now that that’s out of my system, I want to tell you that EVERYTHING you know about the alignment system is probably wrong. I don’t care. No. No no, I REALLY don’t care, you’re wrong. Forget everything you THINK you know about it.

There, feel better?

The alignment system is, like EVERYTHING else in the core rulebooks, a set of guidelines; it’s just less rigidly put forth than all the others. It is not a set of rigid rules for you to use to play Lawful, True or Chaotic Stupid. There are no penalties within the rules for playing your character as they should behave, as they would behave, as opposed to what their alignment says they should do. Just because I’m playing Lawful Good doesn’t mean I’m going to dive into a pool of lava to save someone who’s already dead; ESPECIALLY if there’s a greater threat to be stopped than a single child who goes for a swim in liquid rock.

Also, just because I’m Chaotic Evil or any kind of Neutral, it doesn’t mean I have carte blanche to do whatever I want at all times.

Seriously, I can literally explain any behavior being performed by a character of any alignment and can do it on command. If I can do it, so can others. If others can do it, then what purpose is there to even having an alignment?

The alignment system is a roleplaying aid, a guideline to help you play your character in times when you’re confused about how your character would react in a given situation. See? WAY different than what you thought it was.

So, without further ado, here are descriptions of the six alignment factors.

Law vs. Chaos


Good vs. Evil


Ability Scores

If you want to know how strong you are (on paper) or have a chance at outwitting someone with a die-roll when you, as a player, are stumped, you’re going to need to roll your ability scores. This will be done at the gaming table and any ability scores not done there will be rejected.

On that note, we will be using a non-standard rolling system. Roll 4d6 for each score but record your results individually, like this:

Roll 1: 2 2 2 2
Roll 2: 6 5 4 2
Roll 3: 6 6 6 1
Roll 4: 5 4 3 2
Roll 5: 5 4 3 2
Roll 6: 5 3 2 2

Okay, from that set, if we left it that way, we’d keep three dice from each roll and our ability scores would be 6, 15, 18, 12, 12, 10. Not bad, but we have an issue. Most DM’s I’ve encountered will tell you, before you roll, to re-roll all ones. In this case, that re-roll would be wasted as you’re not going to roll better than a six on a d6. So, I’m giving you a different option: you get one potential re-roll for each die, but you get to choose which number you want to re-roll. So, if you want to re-roll ones, go ahead and roll it. However, if you’d rather re-roll twos or threes, well, you have that option, but you have to keep the result. The number you choose to re-roll is the same for all six rolls, you don’t get to pick and choose. So, in this case, we’ll probably want to re-roll those twos:

Roll 1: 4 3 1 1
Roll 2: 6 5 4 1
Roll 3: 6 6 6 1
Roll 4: 5 4 3 1
Roll 5: 6 5 4 3
Roll 6: 5 3 3 3

That brings our new totals to 8, 15, 18, 12, 15 and 11. I would say that, despite all those ones suddenly appearing, this was a success. This set no longer has a six in it and we got a fifteen and an eleven out of it too.

Does this mean that if you have a totally FUBAR set of rolls that you’ll be stuck with them? Not necessarily. What it does mean is that you have more control over how you create your character.


Blackened AtukBaetho